1.Code For Splash Screen is
package mypackage;
import java.util.Timer;
import java.util.TimerTask;
import net.rim.device.api.system.Bitmap;
import net.rim.device.api.system.Display;
import net.rim.device.api.ui.Graphics;
import net.rim.device.api.ui.container.MainScreen;
public class SplashScreen extends MainScreen {
Bitmap popup;
SplashScreen screen = this;
private Timer splashTimer = new Timer();
private TimerTask splashTask;
int count = 0;
int screenWidth = Display.getWidth();
int screenHeight = Display.getHeight();
int yCoord;
int xCoord;
boolean showSplash = true;
boolean splashDisplayed = false;
public SplashScreen(Bitmap popup, final int seconds) {
this.popup = popup;
xCoord = (screenWidth - popup.getWidth()) / 2;
yCoord = (screenHeight - popup.getHeight()) / 2;
splashTask = new TimerTask() {
public void run() {
if (showSplash && !splashDisplayed) {
count++;
if (count == seconds * 10) {
showSplash = false;
splashDisplayed = true;
splashTimer.cancel();
invalidate();
}
}
}
};
splashTimer.scheduleAtFixedRate(splashTask, 100, 100);
}
protected void paint(Graphics graphics) {
super.paint(graphics);
if (showSplash && !splashDisplayed) {
graphics.drawBitmap(xCoord, yCoord, popup.getWidth(), popup.getHeight(), popup, 0, 0);
//draw border, delete if not needed:
//graphics.setColor(0xcccccc);
//graphics.drawRect(xCoord, yCoord, popup.getWidth(), popup.getHeight());
}
}
protected void onUiEngineAttached(boolean attached) {
showSplash = true;
invalidate();
super.onUiEngineAttached(attached);
}
//allow user to dismiss splash screen:
protected boolean navigationMovement(int dx, int dy, int status, int time) {
return DismissSplash();
}
protected boolean navigationClick(int status, int time) {
return DismissSplash();
}
protected boolean keyChar(char c, int status, int time) {
return DismissSplash();
}
private boolean DismissSplash() {
if (showSplash) {
showSplash = false;
splashDisplayed = true;
invalidate();
return true;
}else{
return false;
}
}
}
2. In applications Entry point screen extends SplashScreen & call to Super as shown bellow
package mypackage;
import net.rim.device.api.system.Bitmap;
import net.rim.device.api.system.Display;
import net.rim.device.api.ui.Field;
import net.rim.device.api.ui.FieldChangeListener;
import net.rim.device.api.ui.UiApplication;
import net.rim.device.api.ui.component.ButtonField;
/**
* A class extending the MainScreen class, which provides default standard
* behavior for BlackBerry GUI applications.
*/
public final class MyScreen extends SplashScreen
{
/**
* Creates a new MyScreen object
*/
public MyScreen()
{
super(ImageResize.resizeBitmap(Bitmap.getBitmapResource("thepopup.png"), Display.getWidth(), Display.getHeight()), 5);
setTitle("This IS Main First Screen After SplashScreen");
}
}
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